The funeral for Andelu was a week long event, beginning with a feast on New Years Day and ending six days later with Andelu’s Eulogy. Our heroes spent this time reminiscing with old friends, keeping eyes on old enemies, and celebrating the life of one of the most revered of the deva monks.
Following the eulogy, the deva monks gather for a meeting to discuss what to do next. They invite our heroes, being that they are adventurers (a rare commodity in Khalin) and explain the situation to them: the long and short of it is, all of the deva had sectioned off a part of their essence and collected it in these orbs. Three of the deva, Kesher, Sereti and Pavlu, kept their orbs in the temple. But the other three, Aloni, Quinn and Andelu, hid theirs. Andelu’s was kept in his second home, while Aloni and Quinn hid theirs deep in secret pockets around the mountain. The deva ask our heroes to find the other two orbs and bring them back so that they may be reunited with their essence. No mention is made of why the deva, powerful as they are, do not go and retrieve them themselves, but the party knows of the deva’s irrational fear of death, and they agree to aid.
Brandis reunites with another dear friend to the temple: Corcus, a goliath and the first initiate of the temple. His lifespan stretched beyond that of a normal goliath, Corcus spends his days meditating, hoping that his long life is a testament to his eventual deification. He and Brandis share stories and reconnect, and Corcus promises to bring Brandis something to aid in his travels in the morning. That something turns out to be a carriage, a welcome addition to the party, as they can hook Christopher’s horse to it and ride past the zombie hordes.
Curiosity raised as to how the dragonborn knew about Andelu’s orb, our heroes eventually learn about a possible spy: Madur, a longtime enemy of Brandis’s. Madur appears to be drinking at the tiny ramshackle tavern constructed just inside the temple’s gates (though not officially part of the temple). Our heroes investigate.
Inside, they are met with a few patrons and six tieflings, one of them being Madur. They interrogate Madur, and he says nothing. Brandis then grabs Madur by the neck and thrusts him against the wall. Madur responds by stabbing Brandis in the side. A fight ensues, but it is over quickly — in a strange turn, Madur is killed by one of his own, and the others swiftly attempt to commit suicide. However, one of them is grabbed before he can stab himself, and our heroes hog tie the tiefling and drag him off to the temple proper.
The devas decide they will interrogate the tiefling — the party must rest in preparation for the trip around the mountain tomorrow.
The next morning, our heroes board their carriage and take off for a nearby catacomb dug into the mountain. Inside, they find the usual fare: zombies and skeletons. They fight their way through until they reach a skull lord in the final room of the catacomb. After a fight for their lives, they defeat the skull lord and obtain Quinn’s orb.
[DM’s note: i’m a little fuzzy about the specifics of this session, like how we decided to go after madur. also i need to not write these adventure logs when i’m really tired … :| ]